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时间:2009-06-10 14:11来源:未知 作者:admin
When armies clash, the game switches to a tactical real-time battle mode, which looks similar to Mindcraft’s Siege series, and is quite fun to play. Armies consist of peasants, archers, macemen, swo
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When armies clash, the game switches to a tactical real-time battle mode, which looks similar to Mindcraft’s Siege series, and is quite fun to play. Armies consist of peasants, archers, macemen, swordsman, crossbow troops, pikemen, and knights. Each type of troop has its own strengths and weaknesses, although an army of knights usually is practically invincible. What should prove more interesting to an armchair commander than simplistic open-field battles are the sieges, because you must decide how many siege engines, catapults, and battering rams to use, and where to position them. The computer players are reasonably challenging - they are very easy to beat in the first turns of the game, but become worthy opponents in the later stages. Advanced options such as a hidden map, advanced farming and army foraging, and others make the game more complex, and help increase the replay value.
In addition to the standard campaign play, LOTRII includes a nice custom scenario builder and a few multiplayer modes including DirectPlay support. On the downside, there is no variety in terms of victory conditions -you simply must conquer every county to win. This rigid condition, coupled with the level of micromanagement required for each county in the later stages, makes the game tiresome toward the end (especially when you are clearly going to win, but must first tolerate the tedious process of crushing the last counties of the last enemy). Also, more castle types would have been nice (although you get those in the Siege Pack add-on).
All in all, LOTRII will please fans of the first game, as well as anyone who likes turn-based/real-time gameplay based in the medieval period. The game is not very original, but it is still a lot of fun and surprisingly replayable. Highly recommended to anyone who likes strategy games.
Siege Pack adds much more to the game than new maps. Among the additions are: a more challenging AI, a custom series of games, 20 new maps, a map editor, faster Internet support, Skirmish Mode, sieges with 10 new castle designs, as well as enhanced diplomacy and more random events.
Lords of the Realm II is a computer game published by Sierra Entertainment and developed by Impressions Games. It was first released for the PC on October 31, 1996, and is the second game in the Lords of the Realm series.
The game takes place in a medieval setting, with rulers of several counties warring for the right to be king of the land. Players grow crops, accumulate resources, manufacture weapons, manage armies, build and lay siege to castles, and attempt to conquer their enemies.
Contents [hide]
1 Overview
2 Gameplay
2.1 Diplomacy
2.1.1 Computer players
2.2 Town administration
2.3 Counties and maps
2.4 Resource management
2.4.1 Food
2.4.2 Population
2.4.3 Taxes
2.4.4 Industry
2.4.5 Resource Availability
2.5 Castle building and management
2.5.1 Castle Defenses
2.5.2 Raising an army
2.5.3 Military
2.6 Movement and battle
2.6.1 Custom battle
3 Sequels
4 In popular culture
5 References
6 External links


[edit] Overview
Lords of the Realm II is very different from many medieval strategy games. The game has a strong medieval feel, but it is historically based. There is no magic, and unlike many strategy games, it has no technology tree. Perhaps its most remarkable feature is the need to carefully manage food, population and happiness levels in order to build population levels whilst avoiding Malthusian meltdowns. The large number of both random and player-generated events that can affect province happiness provides an almost constant level of challenge for the player, which is part of the reason the game is regarded as a classic by many players.
There are two major game types that the developers merged into a successful hybrid. The first is turn-based resource management. Players grow crops, accumulate resources, manufacture weapons, manage armies, build and lay siege to castles, and attempt to conquer their enemies. The battles are real time, with players able to control units individually or in group formations. Players may also allow the computer to calculate the outcome of the battle.
Compared to the original, Lords of the Realm II is much more robust, with better graphics and music, and an improved management system.

[edit] Gameplay
The game begins with the player ruling over a peaceful and unproductive county with a small population.

[edit] Diplomacy
Diplomacy can influence the course of events in the game, although there is little opportunity for its use among the mostly-violent interactions between counties. The player can engage in trade and communication by sending insults, compliments, money, or an offer of alliance to other nobles. Insults and miserliness will turn the noble against the player, but monetary generosity and compliments will have the opposite effect.
Closely related to the Nobles, diplomacy consists of the players' relationship with other nobles. The player send compliments, insults, bribes, or propose an alliance. Depending on the relationship with each noble, the player has a certain amount of leeway when attacking nobles. Ultimately, if the player attacks a noble enough times they will be irrevocably at war. If a player is allied with a noble, and attack that noble during a time of alliance, the player's relationships with all nobles are hurt, and the formerly allied noble is now at war with the player. The nobles will not attack you if allied, with the exception of the Countess. If the player is allied, the player may request assistance from attacking troupes, or ask to attack a specified county.(责任编辑:admin点击:次)
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